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KaleiVoiceCope: Voice Transformation from Interactive Installations to Video-Games
Title | KaleiVoiceCope: Voice Transformation from Interactive Installations to Video-Games |
Publication Type | Conference Paper |
Year of Publication | 2009 |
Conference Name | AES 35th International Conference: Audio for Games |
Authors | Mayor, O. , Bonada J. , & Janer J. |
Conference Start Date | 11/02/2009 |
Conference Location | London, UK |
Abstract | A Real-time Voice Transformation Technology and its applications are presented in this article. The technology allows the transformation of the human voice, such as changing gender from male to female, or transforming a teenager to an old woman. More exotic transformations are also possible, for instance robotizing the voice or giving the voice an alien character as if it was taken from a science fiction film. The technology has been already used for real-time installations in museums and in post-production applications. Now, it’s being adapted to interactive videogames to transform the voice of the user or any of the game characters. |
preprint/postprint document | http://mtg.upf.edu/files/publications/Kaleivoicecope_aes35.pdf |