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Audio Transformation Technologies Applied to Video Games
Title | Audio Transformation Technologies Applied to Video Games |
Publication Type | Conference Paper |
Year of Publication | 2011 |
Conference Name | 41st AES Conference: Audio for Games |
Authors | Mayor, O. , Bonada J. , & Janer J. |
Conference Start Date | 02/02/2011 |
Publisher | AES |
Conference Location | London, UK |
Abstract | In this paper we present a set of spectral domain audio transformation technologies developed by the authors and some existing and proposed applications of these technologies in video games. The technologies include real-time voice transformation and tempo/pitch transformation for music. Voice Transformation is mainly used to create new character's voices modifying existing recorded material but also for transforming the player's voice in real-time in a singing game. Tempo/Pitch transformations are more focused in transforming background music to create different sound atmosphere for different scenes in a video-game. Audio Transformation techniques are very useful to reduce sound creation/recording costs but also for reducing the size of the game without compromising the quality of the sound. Moreover, these real-time techniques offer new attractive sound features to the game. |
preprint/postprint document | http://mtg.upf.edu/system/files/publications/aes41_AudioTransformationInVideoGames_0.pdf |